This is where an advertisement of sorts shall go. :D Yay.
SEASONAL INFORMATION ,
Year: One Season: Early Spring Breeding: Yes Birthing: Yes
The harsh winter has come to an end, and the season of fresh life has finally begun. Elegant blossoms are beginning to sprout in light and neutral lands, and even the air of dark territories is a little bit easier to inhale.
This spring promises to be a wet one, and most lands with some form of shelter from rain are looked on with envy.
Season changes on January 21, 2008.
The Law (2 sub-boards) Here is where you can find the rules of this role-playing site. You must read the rules I've set down and follow them, or else you might be banned. ...And you probably will be banned. >>
Characters (3 sub-boards) Once you read all of the rules, you must post here under the New Characters sub-board. When a staff member moves your post to the Approved Characters section, you may go on your way and post at either the necessary claiming ground to find a pack, claim a territory, or trespass on another's land.
General OoC (1 sub-board) Feeling particularly chatty after a long day of... whatever it is you were doing? In need of a good rant? Desiring to meet other site members and discuss various topics with one another? You’ve come to the right place! Here, you can talk about absolutely anything... so long as you stay within the rules.
The Information Desk (4 sub-boards) At the Desk, you can ask questions about things that confuse you, recommend issues that you think would improve the site, voice concerns, and even find a tutor to help you to improve your role-playing. There is always someone sitting at the Information Desk that is willing to help.
Inactive If you have to take an extended leave or must part with the site for over five days, please post in this board to warn other members of the site of your absence. If you don’t post here, you may be deleted for being inactive while you are gone.
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The Gallery (6 sub-boards) There are plenty of good artists out there, and of course every member of this site is a writer, so there is a need for a place that artists and writers can post their work in so other members can admire them. Requests for art or for help with art or writing can also be made in the Gallery. Additionally, members of the site can join in a random role-play in these boards and improve their posting skills or soothe their boredom.
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Advertisements - 2 Viewing (1 sub-board) Are you involved with a site that you would like to make public? Is your site in need of members? Well, just post some advertisement here, and maybe someone will join up.
Note that this is NOT the Affiliates board, and sites advertised here will not be added to the Affiliates table.
Amaranthine (2 sub-boards) The winding aquamarine stream known as Euphoric that takes its path through most of the light territories begins in this elevated land, its roots deriving from an opening in a cluster of stones bordering a rolling hillock. Beyond the hillside there is a picturesque forest, thick vines draping the lofty boughs of the hovering trees. If one were to enter the forest and walk straight northward from the roots of the stream, one would eventually find that the clustered trees thinned out until the woodland had opened up into a scenic glade. A gentle slope lined with red-violet Amaranth plants and towering blades of emerald grass leads upward through the clearing, until finally the land drops off quickly at a sudden ridge. The cliff is a wonderful vantage point for those that seek to watch the light lands fervently and notice all that occurs--a king, perhaps.
Susurrus (1 sub-board) A variety of creatures lurk within Susurrus's expansive border. Several species of colorful birds soar through the dense jungle canopy, various reptiles snake through the undergrowth, and a multitude of other animals make their home within the forest. The climate of this territory is tropical, and a dense jungle dominates it. Even the wide river, Canorous, winding through the tangle of trees cannot completely sever the cluster in two, for they simply stretch their boughs over the water in an attempt to touch one another. A murmuring breeze is almost constantly heard throughout the territory, but it is loudest towards the river, in combination with its own rushing melody. Wolves can find a splendid abode within the jungle, finding prey to be plentiful and the landscape appealing. Many inhabit the warm, humid environment, among them the neutral king.
Equilibrium (1 sub-board) Most of this land is a solid stretch of land with lush green grass and many small flowers. On the right side is a cave system, the entrance is covered with brambles to stop unwanted visitors, yet it is easy for a wolf to move. Inside the cave is semi dark with small holes to emit sunshine. The ground inside is warm and soft, lovely for a tired wolf to sleep peacefully. There is a few sections jutting from the main cave, one for males and one for females, and they are just as cozy as the main cave. Above the main cave is a hidden forest where the Alpha pair sleeps, hidden from predators yet they can watch over the whole pack.
Outside to the left is a simple junction of trees, enough for animals to be hunted and small pups to play in, and it offers shade for the wolves who have been kicked out from the cave.
Alpha Male: Alpha Female:
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Dark Empire
Misanthropic (1 sub-board) Although the aboveground landscape itself is made only of arid, grassless flatlands and is uninhabitable, a complex tangle of tunnels that lies underneath the reddish topsoil will support life. Its entrance concealed underneath one of the few rock formations in the land, it is difficult to discover the only opening into the subterranean passageway without previously knowing its exact location. The anteroom of the underground labyrinth is inauspicious, with rough dirt walls and a rutted slope down. Three pathways connect to the room, however, leading off into deeper and darker reaches of the earth, and those split off and connect to other chambers, creating an intricate maze. Tiny air shafts that can rarely be noticed keep air circulating through the labyrinth. What makes these caves inhabitable is the numerous cavities brimming with clear, clean water, kept filled with freshwater at all times because of a few tributaries that connect to pockets of water resting deep underground. There is little objection to the rumored theory that the majority of these tunnels were carved by man, as evidence would suggest that. The smooth stone walls and ceilings of many of the channels could not have been created by Mother Nature herself, considering her affinity for the rough and feral. In some sections of the labyrinth, torches can be found, knocked to the floor and covered with dust. It would appear, however, that none of the torches have been lit in many a century.
Dark King: Jabariq Dark Queen: Alphen: Alphena: Moderator: .::Moonshine::.
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Acerbity (1 sub-board) Moorland. Coarse grasses and bracken dominate. Plantation is colored yellow and green, so all of the scenery seems awash in gold and green. Peat moss abound in the areas that collect the most water, but on hilltops there is hardly any liquids unless it rains.
Knell (1 sub-board) Arid grasslands, similar to a savanna, that is positioned between a desert (the same desert that is Misanthropic!) and a forest, which is the social region. A transition from desert to forest. Some trees can be found on the very outskirts where savanna meets desert, but there are many more clusters near the forest. Water is also found to be plentiful near the social lands, and almost nonexistent close to the desert.
Eschew Mountainous, but a little lower altitude than most of the Rogue lands. Chaparral. Shrubland community with a hot, dry summer and a mild, wet winter. Several fires have wiped this population out in the past, but considering the fact that Epodic has only just been newly rediscovered, no one really knows about that.
Revet og Vridd "Revet og Vridd" means "Torn and Twisted", and the name fits this land perfectly. To an outsider, the forest is extremely ominous, with very little bright vegetation or colorful flowers encased within it. Lying in the valley that all of the other rogue lands border, naturally the only wolves that are housed here are generally the strongest adults and the weakest pups. Revet og Vridd acted as a fortress of sorts because of its geographical location back when an organized pack lived in the Rogue Domain. The trees all grow black in this forest, believed to have been tainted the dark hue by one great fire that began in Eschew and destroyed the forest completely, and usually no leaves will add color to the canopy. Many roots have developed to protrude from the ground, strange and misshapen, but they provide shelter for some wolf pups in poor weather. Old leaves blanket the ground at all times unless they have been covered by snow, and the weather is fairly mild, but gets extremely cold in winter.
Illahie Wolves without a pack travel to this territory and wait for an alpha to claim them. They then accompany the alpha that comes first to his land, stay to wait for another willing to trade/fight for them, or go to Withdrawl.
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Cherubim Illahie borders this deciduous forest, which lies on an entirely flat terrain and provides a great deal of shelter to abandoned pups. Whelps of all alignments come here, all seeking to find a pack to support and raise them, and a new mother and father to trail after loyally. There is little shelter save for the thick trunks of the towering deciduous trees, so it is best that pups are claimed swiftly here.
Here is the only place that pups may flee to--and they are immediately emancipated when they flee. It is also the only place that a lone pup (with no other companion) can be adopted.